![]() You can check out tanks.gg for access to its full preliminary statistics, though I would recommend using the tool found on Wargaming’s Update 9.20 preview for accurate modules as tanks.gg is evidently using an out of date or stock set up. The Chinese Tank Destroyer line, previously a Chinese server exclusive, is coming to the North American server for the NA community to enjoy. ![]() Other than that, everything looks pretty good here. Personally, I would enjoy seeing a reduction in stun duration based on distance from the explosion (as is the case with shell damage), as currently there’s a fixed minimum stun duration based on gun calibre regardless of how far away you are, an example is shown below. If the cover you’re taking shelter behind is less than 2m thick (say a picket fence, or house built for a small dog) then you’re going to take full damage as should be expected. ![]() If part of your tank is exposed, then damage and stun duration will be dealt in 25% intervals depending on how much of your tank the game decides is showing, up to the full 100% if you’re hiding behind the lamest cover known to man. What classifies as 2m is unknown to me, considering the scale for buildings, foliage, and terrain features are a bit off compared to tanks (assuming tanks are sized equally to their real life counterparts), but presuming the aforementioned 2m is going off tank values, that’s less than a third of the length of a T-34 medium tank’s hull, so not that extensive at all. Firstly, if an artillery hits a piece of cover 2 meters thick or greater that you are entirely hidden behind, you will not get stunned at all. If you’re like me and are… not so appreciative when it comes to incoming artillery fire, this should be good news for you. All information is from Wargaming’s Update 9.20 Preview. ![]() Following on from our previous article explaining all of the tank changes to expect in Update 9.20, this article will be summarising everything else the upcoming update has to offer. ![]()
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